- The Quest to Put More Reality in Virtual Reality
The inventor of Second Life has spent 15 years chasing the dream of living in virtual space. Can his new company finally give virtual worlds mass-market appeal?
Philip Rosedale is telling me about his new company, but I can’t stop myself from looking down at my hands. With palms up, I watch with fascination as I slowly wiggle my fingers and form the “OK” sign. I curl my hands into fists as I reach my arms out in front. They look pinker than normal but work as usual. When I look back up at Rosedale, he’s wearing a smile, and his eyebrows rise slightly. “Isn’t it cool?” he says. In my right ear, I hear a quiet chuckle from one of his colleagues, Ryan Karpf, standing just outside my vision.
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